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Software Engineering 10th Edition by Ian Sommerville, ISBN-13: 978-0133943030

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Software Engineering 10th Edition by Ian Sommerville, ISBN-13: 978-0133943030

[PDF eBook eTextbook] – Available Instantly

  • Publisher: ‎ Pearson; 10th edition (March 24, 2015)
  • Language: ‎ English
  • ISBN-10: ‎ 0133943038
  • ISBN-13: ‎ 978-0133943030

For courses in computer science and software engineering

Table of Contents:

Preface

Changes from the 9th edition

Readership

Using the book in software engineering courses

Book website

Contact details

Contents at a glance

Contents

PART 1 Introduction to Software Engineering

1 Introduction

Objectives

Contents

1.1 Professional software development

1.1.1 Software engineering

1.1.2 Software engineering diversity

1.1.3 Internet software engineering

1.2 Software engineering ethics

1.3 Case studies

1.3.1 An insulin pump control system

1.3.2 A patient information system for mental health care

1.3.3 A wilderness weather station

1.3.4 A digital learning environment for schools

Key Points

Further Reading

Website

Exercises

References

2 Software processes

Objectives

Contents

2.1 Software process models

2.1.1 The waterfall model

2.1.2 Incremental development

2.1.3 Integration and configuration

2.2 Process activities

2.2.1 Software specification

2.2.2 Software design and implementation

2.2.3 Software validation

2.2.4 Software evolution

2.3 Coping with change

2.3.1 Prototyping

2.3.2 Incremental delivery

2.4 Process improvement

Key points

Further Reading

Website

Exercises

References

3 Agile software development

Objectives

Contents

3.1 Agile methods

3.2 Agile development techniques

3.2.1 User stories

3.2.2 Refactoring

3.2.3 Test-first development

3.2.4 Pair programming

3.3 Agile project management

3.4 Scaling agile methods

3.4.1 Practical problems with agile methods

3.4.2 Agile and plan-driven methods

3.4.3 Agile methods for large systems

3.4.4 Agile methods across organizations

Key Points

Further Reading

Website

Exercises

References

4 Requirements engineering

Objectives

Contents

4.1 Functional and non-functional requirements

4.1.1 Functional requirements

4.1.2 Non-functional requirements

4.2 Requirements engineering processes

4.3 Requirements elicitation

4.3.1 Requirements elicitation techniques

4.3.1.1 Interviewing

4.3.1.2 Ethnography

4.3.2 Stories and scenarios

4.4 Requirements specification

4.4.1 Natural language specification

4.4.2 Structured specifications

4.4.3 Use cases

4.4.4 The software requirements document

4.5 Requirements validation

4.6 Requirements change

4.6.1 Requirements management planning

4.6.2 Requirements change management

Key Points

Further Reading

Website

Exercises

References

5 System modeling

Objectives

Contents

5.1 Context models

5.2 Interaction models

5.2.1 Use case modeling

5.2.2 Sequence diagrams

5.3 Structural models

5.3.1 Class diagrams

5.3.2 Generalization

5.3.3 Aggregation

5.4 Behavioral models

5.4.1 Data-driven modeling

5.4.2 Event-driven modeling

5.4.3 Model-driven engineering

5.5 Model-driven architecture

Key Points

Further Reading

Website

Exercises

References

6 Architectural design

Objectives

Contents

6.1 Architectural design decisions

6.2 Architectural views

6.3 Architectural patterns

6.3.1 Layered architecture

6.3.2 Repository architecture

6.3.3 Client–server architecture

6.3.4 Pipe and filter architecture

6.4 Application architectures

6.4.1 Transaction processing systems

6.4.2 Information systems

6.4.3 Language processing systems

Key Points

Further Reading

Website

Exercises

References

7 Design and implementation

Objectives

Contents

7.1 Object-oriented design using the UML

7.1.1 System context and interactions

7.1.2 Architectural design

7.1.3 Object class identification

7.1.4 Design models

7.1.5 Interface specification

7.2 Design patterns

7.3 Implementation issues

7.3.1 Reuse

7.3.2 Configuration management

7.3.3 Host-target development

7.4 Open-source development

7.4.1 Open-source licensing

Key Points

Further Reading

Website

Exercises

References

8 Software testing

Objectives

Contents

8.1 Development testing

8.1.1 Unit testing

8.1.2 Choosing unit test cases

8.1.3 Component testing

8.1.4 System testing

8.2 Test-driven development

8.3 Release testing

8.3.1 Requirements-based testing

8.3.2 Scenario testing

8.3.3 Performance testing

8.4 User testing

Key Points

Further Reading

Website

Exercises

References

9 Software evolution

Objectives

Contents

9.1 Evolution processes

9.2 Legacy systems

9.2.1 Legacy system management

9.3 Software maintenance

9.3.1 Maintenance prediction

9.3.2 Software reengineering

9.3.3 Refactoring

Key Points

Further Reading

Website

Exercises

References

PART 2 Dependability and Security

10 Dependable systems

Objectives

Contents

10.1 Dependability properties

10.2 Sociotechnical systems

10.2.1 Regulation and compliance

10.3 Redundancy and diversity

10.4 Dependable processes

10.5 Formal methods and dependability

Key Points

Further Reading

Website

Exercises

References

11 Reliability engineering

Objectives

Contents

11.1 Availability and reliability

11.2 Reliability requirements

11.2.1 Reliability metrics

11.2.2 Non-functional reliability requirements

11.2.3 Functional reliability specification

11.3 Fault-tolerant architectures

11.3.1 Protection systems

11.3.2 Self-monitoring architectures

11.3.3 N-version programming

11.3.4 Software diversity

11.4 Programming for reliability

Guideline 1: Control the visibility of information in a program

Guideline 2: Check all inputs for validity

Guideline 3: Provide a handler for all exceptions

Guideline 4: Minimize the use of error-prone constructs

Guideline 5: Provide restart capabilities

Guideline 6: Check array bounds

Guideline 7: Include timeouts when calling external components

Guideline 8: Name all constants that represent real-world values

11.5 Reliability measurement

11.5.1 Operational profiles

Key Points

Further Reading

Website

Exercises

References

12 Safety engineering

Objectives

Contents

12.1 Safety-critical systems

12.2 Safety requirements

12.2.1 Hazard identification

12.2.2 Hazard assessment

12.2.3 Hazard analysis

12.2.4 Risk reduction

12.3 Safety engineering processes

12.3.1 Safety assurance processes

12.3.2 Formal verification

12.3.3 Model checking

12.3.4 Static program analysis

12.4 Safety cases

12.4.1 Structured arguments

12.4.2 Software safety arguments

Key Points

Further Reading

Website

Exercises

References

13 Security engineering

Objectives

Contents

13.1 Security and dependability

13.2 Security and organizations

13.2.1 Security risk assessment

13.3 Security requirements

13.3.1 Misuse cases

13.4 Secure systems design

13.4.1 Design risk assessment

13.4.2 Architectural design

13.4.3 Design guidelines

Guideline 1: Base security decisions on an explicit security policy

Guideline 2: Use defense in depth

Guideline 3: Fail securely

Guideline 4: Balance security and usability

Guideline 5: Log user actions

Guideline 6: Use redundancy and diversity to reduce risk

Guideline 7: Specify the format of system inputs

Guideline 8: Compartmentalize your assets

Guideline 9: Design for deployment

Guideline 10: Design for recovery

13.4.4 Secure systems programming

13.5 Security testing and assurance

Key Points

Further Reading

Website

Exercises

References

14 Resilience engineering

Objectives

Contents

14.1 Cybersecurity

14.2 Sociotechnical resilience

14.2.1 Human error

14.2.2 Operational and management processes

14.3 Resilient systems design

Key Points

Further Reading

Website

Exercises

References

PART 3 Advanced Software Engineering

15 Software reuse

Objectives

Contents

15.1 The reuse landscape

15.2 Application frameworks

15.3 Software product lines

15.4 Application system reuse

15.4.1 Configurable application systems

15.4.2 Integrated application systems

Key Points

Further Reading

Website

Exercises

References

16 Component-based software engineering

Objectives

Contents

16.1 Components and component models

16.1.1 Component models

16.2 CBSE processes

16.2.1 CBSE for reuse

16.2.2 CBSE with reuse

16.3 Component composition

Key Points

Further Reading

Website

Exercises

References

17 Distributed software engineering

Objectives

Contents

17.1 Distributed systems

17.1.1 Models of interaction

17.1.2 Middleware

17.2 Client–server computing

17.3 Architectural patterns for distributed systems

17.3.1 Leader‒follower architectures

17.3.2 Two-tier client–server architectures

17.3.3 Multi-tier client–server architectures

17.3.4 Distributed component architectures

17.3.5 Peer-to-peer architectures

17.4 Software as a service

Key Points

Further Reading

Website

Exercises

References

18 Service-oriented software engineering

Objectives

Contents

18.1 Service-oriented architecture

18.1.1 Service components in an SOA

18.2 RESTful services

18.3 Service engineering

18.3.1 Service candidate identification

18.3.2 Service interface design

18.3.3 Service implementation and deployment

18.4 Service composition

18.4.1 Workflow design and implementation

18.4.2 Testing service compositions

Key Points

Further Reading

Website

Exercises

References

19 Systems engineering

Objectives

Contents

19.1 Sociotechnical systems

19.1.1 Emergent properties

19.1.2 Non-determinism

19.1.3 Success criteria

19.2 Conceptual design

19.3 System procurement

19.4 System development

19.5 System operation and evolution

19.5.1 System evolution

Key Points

Further Reading

Website

Exercises

References

20 Systems of systems

Objectives

Contents

20.1 System complexity

20.2 Systems of systems classification

20.3 Reductionism and complex systems

20.4 Systems of systems engineering

20.4.1 Interface development

20.4.2 Integration and deployment

20.5 Systems of systems architecture

20.5.1 Architectural patterns for systems of systems

Systems as data-feeds

Systems in a container

Trading systems

Key Points

Further Reading

Website

Exercises

References

21 Real-time software engineering

Objectives

Contents

21.1 Embedded system design

21.1.1 Real-time system modeling

21.1.2 Real-time programming

21.2 Architectural patterns for real-time software

21.2.1 Observe and react

21.2.2 Environmental Control

21.2.3 Process pipeline

21.3 Timing analysis

21.4 Real-time operating systems

21.4.1 Process management

Key Points

Further Reading

Website

Exercises

References

PART 4 Software Management

22 Project management

Objectives

Contents

22.1 Risk management

22.1.1 Risk identification

22.1.2 Risk analysis

22.1.3 Risk planning

22.1.4 Risk monitoring

22.2 Managing people

22.2.1 Motivating people

22.3 Teamwork

22.3.1 Selecting group members

22.2.3 Group organization

22.3.3 Group communications

Key Points

Further Reading

Website

Exercises

References

23 Project planning

Objectives

Contents

23.1 Software pricing

23.2 Plan-driven development

23.2.1 Project plans

23.2.2 The planning process

23.3 Project scheduling

23.3.1 Schedule presentation

23.4 Agile planning

23.5 Estimation techniques

23.5.1 Algorithmic cost modeling

23.6 COCOMO cost modeling

23.6.1 The application composition model

23.6.2 The early design model

23.6.3 The reuse model

23.6.4 The post-architecture level

23.6.5 Project duration and staffing

Key Points

Further Reading

Website

Exercises

References

24 Quality management

Objectives

Contents

24.1 Software quality

24.2 Software standards

24.2.1 The ISO 9001 standards framework

24.3 Reviews and inspections

24.3.1 The review process

24.3.2 Program inspections

24.4 Quality management and agile development

24.5 Software measurement

24.5.1 Product metrics

24.5.2 Software component analysis

24.5.3 Measurement ambiguity

24.5.4 Software analytics

Key Points

Further Reading

Website

Exercises

References

25 Configuration management

Objectives

Contents

25.1 Version management

25.2 System building

25.3 Change management

25.4 Release management

Key Points

Further Reading

Website

Exercises

References

Glossary

Subject Index

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