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C++ Concurrency in Action 2nd Edition by Anthony Williams, ISBN-13: 978-1617294693

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Description

Description

C++ Concurrency in Action 2nd Edition by Anthony Williams, ISBN-13: 978-1617294693

[PDF eBook eTextbook]

  • Publisher: ‎ Manning; 2nd edition (February 10, 2019)
  • Language: ‎ English
  • 592 pages
  • ISBN-10: ‎ 1617294691
  • ISBN-13: ‎ 978-1617294693

Written for intermediate C and C++ developers. No prior experience with concurrency required.

This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

You choose C++ when your applications need to run fast. Well-designed concurrency makes them go even faster. C++ 17 delivers strong support for the multithreaded, multiprocessor programming required for fast graphic processing, machine learning, and other performance-sensitive tasks. This exceptional book unpacks the features, patterns, and best practices of production-grade C++ concurrency.

About the Book

C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer.

What’s inside

  • Full coverage of new C++ 17 features
  • Starting and managing threads
  • Synchronizing concurrent operations
  • Designing concurrent code
  • Debugging multithreaded applications

Table of Contents:

Copyright

Dedication

Brief Table of Contents

Table of Contents

Praise for the first edition

Preface

Acknowledgments

About this book

Roadmap

Who should read this book

How to use this book

Code conventions and downloads

Software requirements

Book forum

About the author

About the cover illustration

Chapter 1. Hello, world of concurrency in C++!

1.1. What is concurrency?

1.2. Why use concurrency?

1.3. Concurrency and multithreading in C++

1.4. Getting started

Summary

Chapter 2. Managing threads

2.1. Basic thread management

2.2. Passing arguments to a thread function

2.3. Transferring ownership of a thread

2.4. Choosing the number of threads at runtime

2.5. Identifying threads

Summary

Chapter 3. Sharing data between threads

3.1. Problems with sharing data between threads

3.2. Protecting shared data with mutexes

3.3. Alternative facilities for protecting shared data

Summary

Chapter 4. Synchronizing concurrent operations

4.1. Waiting for an event or other condition

4.2. Waiting for one-off events with futures

4.3. Waiting with a time limit

4.4. Using synchronization of operations to simplify code

Summary

Chapter 5. The C++ memory model and operations on atomic types

5.1. Memory model basics

5.2. Atomic operations and types in C++

5.3. Synchronizing operations and enforcing ordering

Summary

Chapter 6. Designing lock-based concurrent data structures

6.1. What does it mean to design for concurrency?

6.2. Lock-based concurrent data structures

6.3. Designing more complex lock-based data structures

Summary

Chapter 7. Designing lock-free concurrent data structures

7.1. Definitions and consequences

7.2. Examples of lock-free data structures

7.3. Guidelines for writing lock-free data structures

Summary

Chapter 8. Designing concurrent code

8.1. Techniques for dividing work between threads

8.2. Factors affecting the performance of concurrent code

8.3. Designing data structures for multithreaded performance

8.4. Additional considerations when designing for concurrency

8.5. Designing concurrent code in practice

Summary

Chapter 9. Advanced thread management

9.1. Thread pools

9.2. Interrupting threads

Summary

Chapter 10. Parallel algorithms

10.1. Parallelizing the standard library algorithms

10.2. Execution policies

10.3. The parallel algorithms from the C++ Standard Library

Summary

Chapter 11. Testing and debugging multithreaded applications

11.1. Types of concurrency-related bugs

11.2. Techniques for locating concurrency-related bugs

Summary

Appendix A. Brief reference for some C++11 language features

A.1. Rvalue references

A.2. Deleted functions

A.3. Defaulted functions

A.4. constexpr functions

A.5. Lambda functions

A.6. Variadic templates

A.7. Automatically deducing the type of a variable

A.8. Thread-local variables

A.9. Class Template Argument Deduction

Summary

Appendix B. Brief comparison of concurrency libraries

Appendix C. A message-passing framework and complete ATM example

Appendix D. C++ Thread Library reference

D.1. The <chrono> header

D.2. <condition_variable> header

D.3. <atomic> header

D.4. <future> header

D.5. <mutex> header

D.6. <ratio> header

D.7. <thread> header

Index

List of Figures

List of Tables

List of Listings

Anthony Williams has been an active member of the BSI C++ Panel since 2001 and is the developer of the just::thread Pro extensions to the C++ 11 thread library.

Anthony Williams is a UK-based developer and consultant with many years experience in C++. He has been an active member of the BSI C++ Standards Panel since 2001, and is author or coauthor of many of the C++ Standards Committee papers that led up to the inclusion of the thread library in the new C++ Standard, known as C++11 or C++0x. He has been the maintainer of the Boost Thread library since 2006, and is the developer of the just::thread implementation of the C++11 thread library from Just Software Solutions Ltd. Anthony lives in the far west of Cornwall, England.

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