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Data Structures and Other Objects Using Java 4th Edition by Michael Main, ISBN-13: 978-0132576246

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Description

Data Structures and Other Objects Using Java 4th Edition by Michael Main, ISBN-13: 978-0132576246

[PDF eBook eTextbook]

  • Publisher: ‎ Pearson; 4th edition (November 2, 2011)
  • Language: ‎ English
  • 856 pages
  • ISBN-10: ‎ 0132576244
  • ISBN-13: ‎ 978-0132576246

Data Structures and Other Objects Using Java is a gradual, “just-in-time” introduction to Data Structures for a CS2 course.

Table of Contents:

Data Structures & Other Objects: Using Java™

Preface

New to the Fourth Edition

Where Will the Students Be at the End of the Course?

Other Foundational Topics

Advanced Projects, Including Concurrency

Java Language Versions

Flexibility of Topic Ordering

Chapter Dependencies

Supplements Via the Internet

Acknowledgments

Chapter 1 The Phases of Software Development

Learning Objectives

Chapter Contents

What You Should Know About Java Before Starting This Text

1.1 Specification, Design, Implementation

Design Technique: Decomposing the Problem

How to Write a Specification for a Java Method

Temperature Conversion: Implementation

Self-Test Exercises for Section 1.1

1.2 Running Time Analysis

The Stair-Counting Problem

Big-O Notation

Time Analysis of Java Methods

Worst-Case, Average-Case, and Best-Case Analyses

Self-Test Exercises for Section 1.2

1.3 Testing and Debugging

Choosing Test Data

Boundary Values

Fully Exercising Code

Using a Debugger

Assert Statements

Turning Assert Statements On and Off

Static Checking Tools

Self-Test Exercises for Section 1.3

Chapter Summary

Solutions to Self-Test Exercises

Chapter 2 Java Classes and Information Hiding

Learning Objectives

Chapter Contents

2.1 Classes and Their Members

Defining a New Class

Instance Variables

Constructors

No-Arguments Constructors

Methods

Accessor Methods

Modification Methods

Complete Definition of Throttle.java

Methods May Activate Other Methods

Self-Test Exercises for Section 2.1

2.2 Using a Class

Creating and Using Objects

A Program with Several Throttle Objects

Null References

Assignment Statements with Reference Variables

Clones

Testing for Equality

Terminology Controversy: “The Throttle That t Refers To”

Self-Test Exercises for Section 2.2

2.3 Packages

Declaring a Package

The Import Statement to Use a Package

The JCL Packages

More about Public, Private, and Package Access

Self-Test Exercises for Section 2.3

2.4 Parameters, Equals Methods, and Clones

The Location Class

Static Methods

Parameters That Are Objects

Methods May Access Private Instance Variables of Objects in Their Own Class

The Return Value of a Method May Be an Object

Java’s Object Type

Using and Implementing an equals Method

Every Class Has an equals Method

Using and Implementing a clone Method

A Demonstration Program for the Location Class

What Happens When a Parameter Is Changed Within a Method?

Self-Test Exercises for Section 2.4

2.5 The Java Class Libraries

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 3 Collection Classes

Learning Objectives

Chapter Contents

3.1 A Review Of Java Arrays

The Length of an Array

Assignment Statements with Arrays

Clones of Arrays

The Arrays Utility Class

Array Parameters

Self-Test Exercises for Section 3.1

3.2 An ADT For a Bag Of Integers

The Bag ADT—Specification

OutOfMemoryError and Other Limitations for Collection Classes

The IntArrayBag Class—Specification

The IntArrayBag Class—Demonstration Program

The IntArrayBag Class—Design

The Invariant of an ADT

The IntArrayBag ADT—Implementation

The Bag ADT—Putting the Pieces Together

The Bag ADT—Testing

The Bag ADT—Analysis

Self-Test Exercises for Section 3.2

3.3 Programming Project: The Sequence ADT

The Sequence ADT—Specification

The Sequence ADT—Documentation

The Sequence ADT—Design

The Sequence ADT—Pseudocode for the Implementation

Self-Test Exercises for Section 3.3

3.4 Programming Project: The Polynomial

Self-Test Exercises for Section 3.4

3.5 The Java Hashset And Iterators

The HashSet Class

Some of the HashSet Members

Iterators

Invalid Iterators

Self-Test Exercises for Section 3.5

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 4 Linked Lists

Learning Objectives

Chapter Contents

4.1 Fundamentals Of Linked Lists

Declaring a Class for Nodes

Head Nodes, Tail Nodes

The Null Reference

Self-Test Exercises for Section 4.1

4.2 Methods For Manipulating Nodes

Constructor for the Node Class

Getting and Setting the Data and Link of a Node

Public Versus Private Instance Variables

Adding a New Node at the Head of a Linked List

Removing a Node from the Head of a Linked List

Adding a New Node That Is Not at the Head

Removing a Node That Is Not at the Head

Self-Test Exercises for Section 4.2

4.3 Manipulating an Entire Linked List

Computing the Length of a Linked List

Searching for an Element in a Linked List

Finding a Node by Its Position in a Linked List

Copying a Linked List

A Second Copy Method, Returning Both Head and Tail References

Copying Part of a Linked List

Using Linked Lists

Self-Test Exercises for Section 4.3

4.4 The Bag ADT With a Linked List

Our Second Bag—Specification

The grab Method

Our Second Bag—Class Declaration

The Second Bag—Implementation

The Second Bag—Putting the Pieces Together

Self-Test Exercises for Section 4.4

4.5 Programming Project: The Sequence ADT With a Linked List

The Revised Sequence ADT—Design Suggestions

The Revised Sequence ADT—Clone Method

Self-Test Exercises for Section 4.5

4.6 Beyond Simple Linked Lists

Arrays Versus Linked Lists and Doubly Linked Lists

Dummy Nodes

Java’s List Classes

ListIterators

Making the Decision

Self-Test Exercises for Section 4.6

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 5 Generic Programming

Learning Objectives

Chapter Contents

5.1 Java’s Object Type and Wrapper Classes

Widening Conversions

Narrowing Conversions

Wrapper Classes

Autoboxing and Auto-Unboxing Conversions

Advantages and Disadvantages of Wrapper Objects

Self-Test Exercises for Section 5.1

5.2 Object Methods and Generic Methods

Object Methods

Generic Methods

Self-Test Exercises for Section 5.2

5.3 Generic Classes

Writing a Generic Class

Using a Generic Class

Details for Implementing a Generic Class

Creating an Array to Hold Elements of the Unknown Type

Retrieving E Objects from the Array

Warnings in Generic Code

Using ArrayBag as the Type of a Parameter or Return Value

Counting the Occurrences of an Object

The Collection Is Really a Collection of References to Objects

Set Unused References to Null

Steps for Converting a Collection Class to a Generic Class

Deep Clones for Collection Classes

Using the Bag of Objects

Details of the Story-Writing Program

Self-Test Exercises for Section 5.3

5.4 Generic Nodes

Nodes That Contain Object Data

Other Collections That Use Linked Lists

Self-Test Exercises for Section 5.4

5.5 Interfaces and Iterators

Interfaces

Generic Interfaces and the Iterable Interface

How to Write a Generic Class That Implements a Generic Interface

The Lister Class

The Comparable Generic Interface

Parameters That Use Interfaces

Using instanceof to Test Whether a Class Implements an Interface

The Cloneable Interface

Self-Test Exercises for Section 5.5

5.6 A Generic Bag Class That Implements the Iterable Interface (Optional Section)

Implementing a Bag of Objects Using a Linked List and an Iterator

Summary of the Four Bag Implementations

Self-Test Exercises for Section 5.6

5.7 The Java Collection Interface and Map Interface (Optional Section)

The Collection Interface

The Map Interface and the TreeMap Class

The TreeMap Class

The Word Counting Program

Self-Test Exercises for Section 5.7

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 6 Stacks

Learning Objectives

Chapter Contents

6.1 Introduction to Stacks

The Stack Class—Specification

We Will Implement a Generic Stack

Programming Example: Reversing a Word

Self-Test Exercises for Section 6.1

6.2 Stack Applications

Programming Example: Balanced Parentheses

Evaluating Arithmetic Expressions

Evaluating Arithmetic Expressions—Specification

Evaluating Arithmetic Expressions—Design

Implementation of the evaluate Method

Evaluating Arithmetic Expressions—Testing and Analysis

Evaluating Arithmetic Expressions—Enhancements

Self-Test Exercises for Section 6.2

6.3 Implementations of the Stack ADT

Array Implementation of a Stack

Linked List Implementation of a Stack

Discussion of the Linked List Implementation of the Stack

Self-Test Exercises for Section 6.3

6.4 More Complex Stack Applications

Evaluating Postfix Expressions

Translating Infix to Postfix Notation

Using Precedence Rules in the Infix Expression

Correctness of the Conversion from Infix to Postfix

Self-Test Exercises for Section 6.4

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 7 Queues

Learning Objectives

Chapter Contents

7.1 Introduction to Queues

The Queue Class

Uses for Queues

Self-Test Exercises for Section 7.1

7.2 Queue Applications

Java Queues

Programming Example: Palindromes

Programming Example: Car Wash Simulation

Car Wash Simulation—Specification

Car Wash Simulation—Design

Car Wash Simulation—Implementing the Car Wash Classes

Car Wash Simulation—Implementing the Simulation Method

Self-Test Exercises for Section 7.2

7.3 Implementations of The Queue Class

Array Implementation of a Queue

Linked List Implementation of a Queue

Self-Test Exercises for Section 7.3

7.4 Deques and Priority Queues (Optional Section)

Double-Ended Queues

Priority Queues

Priority Queue ADT—Specification

Priority Queue Class—An Implementation That Uses an Ordinary Queue

Priority Queue ADT—A Direct Implementation

Java’s Priority Queue

Self-Test Exercises for Section 7.4

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 8 Recursive Thinking

Learning Objectives

Chapter Contents

8.1 Recursive Methods

Tracing Recursive Calls

Programming Example: An Extension of writeVertical

A Closer Look at Recursion

General Form of a Successful Recursive Method

Self-Test Exercises for Section 8.1

8.2 Studies of Recursion: Fractals and Mazes

Programming Example: Generating Random Fractals

A Method for Generating Random Fractals—Specification

The Stopping Case for Generating a Random Fractal

Putting the Random Fractal Method in an Applet

Programming Example: Traversing a Maze

Traversing a Maze—Specification

Traversing a Maze—Design

Traversing a Maze—Implementation

The Recursive Pattern of Exhaustive Search with Backtracking

Programming Example: The Teddy Bear Game

Self-Test Exercises for Section 8.2

8.3 Reasoning about Recursion

How to Ensure That There Is No Infinite Recursion in the General Case

Inductive Reasoning about the Correctness of a Recursive Method

Self-Test Exercises for Section 8.3

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 9 Trees

Learning Objectives

Chapter Contents

9.1 Introduction to Trees

Binary Trees

Binary Taxonomy Trees

More Than Two Children

Self-Test Exercises for Section 9.1

9.2 Tree Representations

Array Representation of Complete Binary Trees

Representing a Binary Tree with a Generic Class for Nodes

Self-Test Exercises for Section 9.2

9.3 A Class for Binary Tree Nodes

Programming Example: Animal Guessing

Animal-Guessing Program—Design and Implementation

Animal-Guessing Program—Improvements

Self-Test Exercises for Section 9.3

9.4 Tree Traversals

Traversals of Binary Trees

Printing a Tree with an Indentation to Show the Depth

BTNode, IntBTNode, and Other Classes

Self-Test Exercises for Section 9.4

9.5 Binary Search Trees

The Binary Search Tree Storage Rules

The Binary Search Tree Bag—Implementation of Some Simple Methods

Counting the Occurrences of an Element in a Binary Search Tree

Adding a New Element to a Binary Search Tree

Removing an Element from a Binary Search Tree

The addAll, addMany, and union Methods

Implementing addAll

Time Analysis and an Internal Iterator

Self-Test Exercises for Section 9.5

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 10 Tree Projects

Learning Objectives

Chapter Contents

10.1 Heaps

The Heap Storage Rules

The Priority Queue Class with Heaps

Adding an Element to a Heap

Removing an Element from a Heap

Self-Test Exercises for Section 10.1

10.2 B-Trees

The Problem of Unbalanced Trees

The B-Tree Rules

An Example B-Tree

The Set Class with B-Trees

Searching for an Element in a B-Tree

Adding an Element to a B-Tree

The Loose Addition Operation for a B-Tree

A Private Method to Fix an Excess in a Child

Back to the add Method

Employing Top-Down Design

Removing an Element from a B-Tree

The Loose Removal from a B-Tree

A Private Method to Fix a Shortage in a Child

Removing the Biggest Element from a B-Tree

External B-Trees

Self-Test Exercises for Section 10.2

10.3 Java Support for Trees

The DefaultMutableTreeNode from javax.swing.tree

Using the JTree Class to Display a Tree in an Applet

The JApplet Class

What the TreeExample Applet Displays

Self-Test Exercises for Section 10.3

10.4 Trees, Logs, and Time Analysis

Time Analysis for Binary Search Trees

Time Analysis for Heaps

Logarithms

Logarithmic Algorithms

Self-Test Exercises for Section 10.4

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 11 Searching

Learning Objectives

Chapter Contents

11.1 Serial Search and Binary Search

Serial Search

Serial Search—Analysis

Binary Search

Binary Search—Design

Binary Search—Analysis

Java’s Binary Search Methods

Self-Test Exercises for Section 11.1

11.2 Open-Address Hashing

Introduction to Hashing

Noninteger Keys and Java’s hashCode Method

The Table ADT—Specification

The Table ADT—Design

The Table ADT—Implementation

A Practical Illustration of Open-Address Hashing

Choosing a Hash Function to Reduce Collisions

Double Hashing to Reduce Clustering

Self-Test Exercises for Section 11.2

11.3 Using Java’s Hashtable Class

11.4 Chained Hashing

Self-Test Exercises for Section 11.4

11.5 Programming Project: A Table Class Implemented With Java’s Vector and Linkedlist

A New Table Class

Data Structures for the New Table Class

Implementing the New Table Class

Self-Test Exercises for Section 11.5

11.6 Time Analysis of Hashing

The Load Factor of a Hash Table

Self-Test Exercises for Section 11.6

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 12 Sorting

Learning Objectives

Chapter Contents

12.1 Quadratic Sorting Algorithms

Selectionsort—Specification

Selectionsort—Design

Selectionsort—Testing

Selectionsort—Analysis

Insertionsort

Insertionsort—Analysis

Self-Test Exercises for Section 12.1

12.2 Recursive Sorting Algorithms

Divide-and-Conquer Using Recursion

Mergesort

The merge Function

Mergesort—Analysis

Mergesort for Files

Quicksort

The Partition Method

Quicksort—Analysis

Quicksort—Choosing a Good Pivot Element

Self-Test Exercises for Section 12.2

12.3 An O(N Log N) Algorithm Using a Heap

Heapsort

Making the Heap

Reheapification Downward

Heapsort—Analysis

Self-Test Exercise for Section 12.3

12.4 Java’s Sort Methods

Self-Test Exercises for Section 12.4

12.5 Concurrent Recursive Sorting

Mergesort with a Threshold

Java’s RecursiveAction Class

The Sorter’s Constructor

The Sorter’s compute Method

Using a ForkJoinPool to Get Concurrent Recursion Started

Beyond the Simple Sorter Class

Self-Test Exercises for Section 12.5

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Chapter 13 Software Reuse with Extended Classes

Learning Objectives

Chapter Contents

13.1 Extended Classes

How to Declare an Extended Class

The Constructors of an Extended Class

Using an Extended Class

Descendants and Ancestors

Overriding Inherited Methods

Covariant Return Values

Widening Conversions for Extended Classes

Narrowing Conversions for Extended Classes

Self-Test Exercises for Section 13.1

13.2 Generic Type Parameters And Inheritance

Self-Test Exercise for Section 13.2

13.3 Simulation Of An Ecosystem

Implementing Part of the Organism Object Hierarchy

The Organism Class

The Animal Class: An Extended Class with New Private Instance Variables

How to Provide a New Constructor for an Extended Class

The Other Animal Methods

Self-Test Exercises for the Middle of Section 13.3

The Herbivore Class

The Pond Life Simulation Program

Pond Life—Implementation Details

Using the Pond Model

Self-Test Exercises for the End of Section 13.3

13.4 Abstract Classes And A Game Class

Introduction to the AbstractGame Class

Protected Methods

Final Methods

Abstract Methods

An Extended Class to Play Connect Four

The Private Member Variables of the Connect Four Class

Three Connect Four Methods That Deal with the Game’s Status

Three Connect Four Methods That Deal with Moves

The clone Method

Writing Your Own Derived Games from the AbstractGame Class

Self-Test Exercises for Section 13.4

Chapter Summary

Further Reading

Solutions to Self-Test Exercises

Programming Projects

Chapter 14 Generic

Learning Objectives

Chapter Contents

14.1 Graph Definitions

Undirected Graphs

Programming Example: Undirected State Graphs

Directed Graphs

More Graph Terminology

Airline Routes Example

Self-Test Exercises for Section 14.1

14.2 Graph Implementations

Representing Graphs with an Adjacency Matrix

Using a Two-Dimensional Array to Store an Adjacency Matrix

Representing Graphs with Edge Lists

Representing Graphs with Edge Sets

Which Representation Is Best?

Programming Example: Labeled Graph ADT

The Graph Constructor and size Method

Methods for Manipulating Edges

Methods for Manipulating Vertex Labels

Labeled Graph ADT—Implementation

Self-Test Exercises for Section 14.2

14.3 Graph Traversals

Depth-First Search

Breadth-First Search

Depth-First Search—Implementation

Breadth-First Search—Implementation

Self-Test Exercises for Section 14.3

14.4 Path Algorithms

Determining Whether a Path Exists

Graphs with Weighted Edges

Shortest-Distance Algorithm

Shortest-Path Algorithm

Self-Test Exercises for Section 14.4

Chapter Summary

Solutions to Self-Test Exercises

Programming Projects

Appendix A Java’s Primitive Types and Arithmetic Overflow

Special Properties of the char Type:

Appendix B Java Input and Output

The Scanner Class

Detecting and Reading Part of a Token with Patterns

The System.out.printf Method

Appendix C Throwing and Catching Java Exceptions

How to Throw an Exception

The RuntimeException and Error Classes

Catching an Exception

The throws Clause

Further Information

Appendix D ArrayList, Vector, Hashtable, and HashMap Classes

The java.util.Vector and java.util.ArrayList Classes

The Hashtable<K,V> and HashMap<K,V> Classes

Appendix E A Class for Nodes in a Linked List

Appendix F A Class for a Bag of Objects

Appendix G Further Big-O Notation

Formal Definition of Big-O

What Big-O Expressions Indicate

Appendix H Javadoc

How to Use Javadoc to Provide Your Work to Other Programmers

How to Write Javadoc Documentation Comments

Javadoc Documentation for a Description of the Whole Class

Javadoc Documentation for Individual Public Methods

Controlling html Links and Fonts

Running Javadoc

Appendix I Applets for Interactive Testing

Index

Symbols

Appendix I: Applets for Interactive Testing from Data Structures & Other Objects Using Java

Six Parts of a Simple Interactive Applet

How to Compile and Run an Applet

Beyond the init Method

Michael Main is an Associate Professor in the Department of Computer Science at the University of Colorado – Boulder. He earned his BS, MS, and Ph.D. from Washington State University.

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